Low and behold it worked phenomenally. I got to the kids to think and participate and use that right side of the brain. I later made another game based on letters and sentences.
Now, I’ve decided to take a class in game design from Udemy. The class creator is really cool and he knows his stuff. Here’s the class: https://www.udemy.com/learning-game-design/
This is an assignment for the class. He asks us to break down monopoly and improve upon it. So here is my attempt.
Part 1: Write down what you think is wrong with the game.
A.K.A. What is wrong with my beloved Monopoly?
1. Speed or Pace of the game.
Each player’s turn takes a long time. This is not because it’s overly complicated, but because the player has hard choices to make. Usually the game is played without perfect knowledge about how best to play the game, so a lot of people just mull over if they should buy everything they land on, or if they should save their money for that prized Boardwalk and Park Place.
At the beginning of the game the turns seem shorter because everything is new and until the properties are bought up, there isn’t that much that happens in the game. The players turns are quick. You may hear things like:
“Is it my turn yet?! Go Go roll the dice! What’s taking you so long! Are you going to buy it or not?!”
Toward the end of the game the turns get more complex. “Oops, I landed on your Pacific Avenue with 3 houses. How much do I owe?… And I rolled doubles so I get to go again…”
Players generally don’t like waiting and if it’s a big game, this can be a while. And because many people who play are usually new or haven’t played in a while there is a lot of re-learning. The game can sometimes last all night long.
2. Unbalanced Resources!
I guess this is the game mechanic though right? I mean the object of the game is to bankrupt everybody else.
And when a player gets a lot of properties and shifts the balance of resources, then that player is more likely to win. It’s much harder to turn the tables, and strategy becomes less of an issue than chance if you are on the losing end.
I guess there’s nothing wrong with this since it’s what the game is about. But at the same time, it can get really depressing when you’re just barely holding on.
In this case some people are more optimistic when they’ve mortgaged all of their properties, but honestly, I’d rather be the winner or not play at all. It’s really not much fun even if I can collect $200 by passing Go if my opponent has 90% of the properties.
Okay, so maybe it’s the tone of the game that I don’t really like. Not the basic mechanic that is the unbalancing of the resources.
Let’s look at what the game is saying with its tone:
It’s basically about buying up properties and beating the snot out of the poorer players with less resources. Yes, let’s pick on the poor people and take all of their money! And when they can’t give me money, they are kicked out of the game!
Also, the money makes people crazy. I know it’s just Monopoly money, but people can get really mad and emotional about this game. It’s just mean and nasty. It has probably ruined many relationships.
4. Kicking players out early.
Yeah, that kind of sucks. I mean I understand that’s the object of the game and there must be one person with the Monopoly over the whole board. But still, it’s really no fun if someone gets eliminated early. Not sure how this could be changed since the game is called “Monopoly.”
Maybe the other players could buy the kicked-out player to perform another task.
5. Strategy vs Chance.
There are a few different strategies in Monopoly that a player can do. However, these strategies are not perfect and more heuristic because a lot of people are new to the game or are re-learning how to play it. I don’t think many players are hard core strategists with this game as it is mostly a casual family game.
Some negotiation can happen, but it’s usually pretty predictable. However, some players can be stubborn and not negotiate much at all.
Even so, the dice determines the winners and losers. I know when I’m playing, I’m always focused on that perfect roll and buying as much as I can.
6. Players can’t bounce back easily.
Even though the chance is a heavy part of the game, players who start off slow in the game usually end up gone. It’s the first few turns around the board that really make up 80% of how the game will end. The players who do the best in the first few turns will almost always win. Even with all of the event cards and other chance based opportunities for the tides to turn.
This can make it boring for players who don’t do well. They may have some hope in the roll of the dice in later turns, but odds are the game is won early on and then dragged out for another 40 times around the board.
7. Messy money and property management.
There are a lot of game pieces and paper in the game. The board is very delicate and sometimes the roll will mess up the board. This makes things messy and also complicated. Counting money can be fun, but it doesn’t really add to the game. Some people just use a balance sheet or score sheet which makes it easier.
Although it’s a simple game, I remember times where we would play by different rules.
Not everyone reads through all of the rules. Most people think they know how to play.
For example, we used to buy hotels when you could afford them and as many as you wanted. This is not how it goes. You must buy all the houses first, and then the next step is to replace that with one big hotel. You can’t have more than one hotel on a single property.
Okay, so maybe some of these aren’t very objective statements of what’s wrong with the game. Some of these are my personal feelings towards the game. I’m sure there are more problems with the game.
And I also forgot to talk about team strategy. I guess the player negotiation can have a big impact on the game if some players form an alliance or gang up on one player. Is this good or bad? It’s mostly just interesting.