Fate Reforged has been released! This is the final post for this series. If you didn’t check out the previous posts from last week, go ahead and read those ones after.
Now we’re going to finally go over the Mythic rares from this set. It’s hard to rank these for Commander as different people will have them for different purposes. Let’s take a look at why you could use these cards in your deck. These are not ranked in any particular order. There’s only 10 of them in this set.
Pros: Ugin is a mighty fine planeswalker. If you have him out, you’re probably winning the game if nobody’s attacking him. He’s also an effective board wipe when he comes onto the board. He’s amazing in an artifact deck. In three turns you’ll have massive card advantage and a decent board state.
Cons: Not as useful against other artifact decks.
Pros: Works well in a token deck that’s also carrying a bunch of cantrips.
Cons: Just a 2/2 if you’re not putting in a bunch of non-creature spells.
Pros: Makes your instants and sorceries have buyback AND gives them lifelink. Think about an earth quake effect. Perfect!
Cons: A buyback of 4 is expensive.
Pros: Take an extra turn after this one. Getting an extra attack phase can win a game in commander.
Cons: Dies to Ugin’s nexus. Three mana plus 8 cards in your graveyard to sac. You have to ask yourself if it’s worth taking an extra turn to get in an extra attack phase, and untap you lands. If you need more cards in hand, it’s probably not the best move to make. Exile’s itself.
Pros: Gets itself un-exiled. That’s cool. Kills your opponents defense.
Cons: It’s a 3/5, not a 5/5.
Pros: Your swarms kill before they do any combat damage. You can also have creatures block your death touchers and let the rest of the damage go through to your opponent.
Cons: dies easily to removal.
Pros: Dump all of your creatures into your graveyard, and then they come back!
Cons: A simple pyroclasm will knock out all of the creatures.
Pros: Haste. Ferocious gives you big draw! And you can do it over and over again for as long as you can pay 4.
Cons: It’s not in Abzan colors.
Pros: Can level up quickly and keep on leveling up.
Cons: He’s just a 1/1 when he comes out. People will either let him go, or bump him off.
Pros: Every turn, just manifest the top card of your library, including the turn he comes out! Sacrifice him to save your board position from a board wipe.
Cons: 5 mana for a green 4/4 with no trample. But honestly, he doesn’t need trample. You’re not attacking with him, I hope.
That’s it for the mythic rares in this set. If you drafted this weekend perhaps you’ve picked up some of these guys. There’s nothing too ground shattering as far as Commander goes in this set, just a bunch of fun cards to play with.