Teddy Fight: One week left

Teddy Fight Screen Shot, mid development

We are down to the final week for this month of May, and I’ll finally have a game up and running! Hurray!

I’m actually quite pleased with my own development as a programmer. Not necessarily as a game developer. Let’s be clear about that. This game is not a great game. It’s a quick and dirty fighter with not a lot of options.

Right now, the knife bear seems to be the clear choice to win the game. When you stab someone with the knife in hand, they die automatically. Also, he has range because he can throw the knife, but it’s hard to aim at a long range target, though not impossible. Thrown knife damage is not as brutal, though.

Early mid development of Teddy FightThe bomb bear might be the best for skilled play. Bombs are deadly on direct impact, but nearly deadly if you get near the blast particles. I had him initially dropping bombs in front of himself, but after some testing we found that that required too much skill and resulted in accidental running into the bomb, so the player would have to be running backwards all the time which was awkward. Therefore that got changed.

Finally we have the bat bear. The bat still seems a little bit awkwardly large for me. Perhaps we could change the size of it, but in testing it works fine. It has just enough reach for some skilled play. Working on balance to this game is key, as they clearly have different strategies.

Teddy Fight Mid Development 2Currently, I’m working on developing the environments for the bears to fight in. This also will add another layer of skill and may limit the power of the knife bear as players can take refuge behind barriers.

After that, I’ll be working on polish to make the graphics and feel of replay more interesting. Also, keeping track of winners and a record would be an ideal thing to work on as a cherry on top. However, time might not permit me to add on that extra feature. It depends on how quickly I can implement such a system.

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