May Game Dev 007: Thinking about Collider States

Okay, so I’ve got some basic animations up and running for my fighter.

Now I need to start thinking about the hit boxes. When do the hitboxes deal damage? When do they take damage? What happens when the character blocks?

Speaking of blocking I need to make a  block animation and assign a button to it. That way I can have three proper states. I’ll also need to put in a quick health bar and script that takes care of health.

I also want to be able to turn on hitboxes so you can see them. This is good for debugging and it was also suggested by Mike Z in his presentation on how to make fighting games.

I want to try to cover all of the points in my game that he suggests, but it’s going to take time and my game will be a very simple fighter with no AI or Network gaming support. It’s something to add on in the future when I figure out how to tackle networking in gaming in Unity. Always learning. 🙂

I’ll try to get done what I can in a month. So I need to keep the scope narrow for this game. I can extend or rebuild later.

That’s all for now, I’ll be updating the blog regularly to track the game development.

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