Strawberry Choco Banana Boom Development

I am building a new game that I want to target for steam and the arcade.

It is a cute shooter and party game where you shoot things and collect items to advance through levels. The main feeling of the game I want to convey is crazy cute party arcade game!

I want to launch this game on steam and other outlets. And if I people really like it I will start a kick starter to make a new improved version with an arcade cabinet.

Here is some of the art that I have created. of course, it is no where near final. But the game will rely on content mostly to get enjoyment out of it.

girl_menu_bg

I am streaming the development of the game on my twitch stream

I am using the new Godot 3.0 for development. I am used to making things in Godot 2.1.4 but this version is similar enough.

I will need to brush up with some tutorials in order to develop better character controls with this game. So far, this first iteration will be a one-room shooter with enemies coming in waves.

That’s all for now. I’ll post some updates soon as things progress.

-Zach

Krass Jam 3! Mid way progress report.

shark_render_simple_1

I am in the middle of a game Jam! Krass Jam 3!

You can check out the Jam here: https://itch.io/jam/krassjam3

Yesterday I worked on the main game elements such as the title and three ending screens. And finally I modeled a low poly shark and made a tank to put it in.

The final result for yesterday looks like this:

sharktrainertitlescreen

THREEsharksintheTank

I managed to get the sharks moving around and bumping into the walls just fine. I might add in some random up and down movements to make it look like they are more alive.

Today I have to model the diver and then program in all of the other game logic.

Good fun!

But I am off to the park first to look at the plum blossoms.

Cheers for now!