This is the version of a game that I made for the Themebound Game Jam. The game jam ended on May 8th, 2015 at 12AM Central Standard Time.
Right now it only works as a windows executable. The Mac OSX version should be done soon.
Late Update: The Mac OSX version will not be done for this early version. I’ll publish the final version at the end of the month or beginning of June. 🙂
Download Teddy Fight
You want to unzip the file and then go into the folder and click on “game.exe.”
The game right now is at a very bare bones state. It’s playable and has a win and lose case. It is two player only. There are no AI players.
If you have two game-pads you can configure the buttons to run the game. It might be more fun that way.
I spent about 4 days writing the program, and fleshing out some good code. I certainly learned a lot. I didn’t realize that you needed trigonometry for such simple things as turning and moving forward in the direction that you turned. That was quite a treat to figure out and get to work.
I used Pygame running Python 2.7 to make everything work. It’s a pretty neat little library, and it doesn’t hold your hand as much as Cocos2d or other game engines/kits.
For the rest of the month I’ll be working on a polished version of the game. The polished version will be submitted to the 1 Game A Month game jam. This will be my first, although I’ve made a few other games before this one.
Obviously there’s a lot more work to do to make it more fun and playable. Right now all you do is mash buttons and chase each other. Not much of a fighting game… well… I guess that’s the essence of a fighting game, right? But there’s no good strategy or luck built in. So, although it’s a game, it’s not fun. Not yet.
I have a small list of things I’d like to do, such as making other weapons, barriers, and an element where you have to sneak and avoid being caught by people, because teddy bears aren’t supposed to get up and walk around.
Play the game, and tell me what you think. What do you think I should add? Leave a comment below.