Making a Casual Halloween Game – A Case Study – Part 2

Okay! I finished the game!

It’s called Spooky Pumpkin Pinball Mania!

At first it was slow going and I couldn’t get the game to feel right. I made up simple objects to get the ball rolling. Then I felt it was a little boring. Video pinball and real mechanical pinball are two entirely different animals. I had to search for a more interesting kind of game.

So I built some ghosts and houses to hit. I made the animations very simple, yet fun!

Ghost

G H O S T

ghost house

ghost house

 

Then I built the school and set up the win and lose case. If the school gets destroyed, you lose the game.

School sprite sheet

The school sprite sheet

The hardest part was making the caudron. It wasn’t hard as much as it was complicated. I had to make a whole bunch of things to get it to feel right. At first it wasn’t even moving at all. Then I had some trouble getting the meter to work properly.

Caudron

Cauldron

After that I polished up a few things such as the menus and the scoring system. I made the win and lose screens last.

And now we have a finished product!

spooky pumpkin pinball mania

spooky pumpkin pinball mania game screenshot

If you ‘d like to play the finished product for free go here!

Please rate my game if you liked it! And if you didn’t like it go ahead and let me know what I can do better next time!

I did end up making the deadline, but it was very close. I launched the Mac OS version on October 30th and then the Windows version on the 31st. I had a linux version posted to the site on the 31st, but it was the wrong game. So I posted that a few days later.

Anyways, Enjoy!

Making a Casual Halloween Game – A Case Study – Part 1

Halloween is coming on fast! Time to stitch together some candy and conjure up some costumes!

I’ve always wanted to write a holiday themed game for people to download and casually play for the kicks. And now that I have a few small games under my belt, I’m going to try my hand at this one.

It is October 5th. Can I make a game in time for Halloween with my crazy schedule? Let’s find out.

First some initial sketches of how I want to game to feel and look.

Case Study - Casual Halloween Game development

And now It’s time for bed. I know I want to build some sort of casual cutesy pinball game with a pumpkin theme.

2017 Game Dev 001: Wild ideas coming to life

After less success with learning C++ I decided to follow my intuition and I tried out a game engine called Godot.

Godot uses a simple Pythonic scripting language that is very intuitive.

The original plan was to recreate my Laser Cats game. However, I decided to follow another idea that came to me very randomly after drawing some pixel art of a character to test out the engine.

I wrote a bunch of designs on paper and things that I wanted. Then I started to build it out more and more. I am doing the art, the programming, and eventually the sfx and music.

I started out doing little animation, but this weekend I learned how to use the animation editor and I made a good boss animation.

More to come.